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 First one's the hardest
 It may be important for you (and your colleagues) to know that the  first "trip" or so is the hardest work. There is enough information  here for most competent people to be able, with some attention, to  get themselves into this initial zone of success without needing to  be formally trained by a Project Renaissance professional. After that  initial success, inventions start coming in the necessary detail more  and more readily.

 After a half dozen trips you will find other,  additional inventions coming through to consciousness for you even  when you are not in any sort of special process such as  Beachhead, during your everyday activities. Be alert to this the first  few times so you can pick them up as they occur, and so that you  can reinforce that behavior as it occurs. We suggest carrying  around at all times a notepad or pocket recorder, a "Portable  Memory Bank," and using it for this purpose.

 

O

The practical and the practicable
 How far can this be extended? How much wealth of idea and  invention and discovery can be gotten through this means? How  large is the universe?!?

 A group of educable mentally retarded Canadians I taught in 1979  was "exceptional" in two regards—not only the degree of their  seeming lack of intelligence, but because usually only about a third  of people who try Beachhead for the first time get a workable  invention or discovery from it on that first try. ("Now he tells me!")  Perhaps, for those retardates, there was "less in the way."  However, in our experience, virtually everyone who has the patience  to venture a serious-effort Beachhead trip three times, and the  patience to go for the needed detail, who has at least a little visual  imagery going from previously, will start getting useful devices and  inventions until these come in a ready flow.

 Many people come into this experience with some idea for an  invention already on their mind, perhaps from years ago but not  developed. Some of these are workable and some, of course, are  not, whereas apparently all adequately detailed inventions by this  Beachhead method are workable. Once the previously  thought-about, would-be inventions have been expressed and are  out of the way, the road is clear for the subtler faculties to work  undistorted by prior expectations. Whether these workable  inventions are also profitable depends a lot more upon local and  general market conditions. In general, though, in this version of  Beachhead, at least, a fair percentage of your inventions should  turn out to be potentially profitable and be a good means by which to  create new wealth.

 Whether it actually gets developed, and gets to be a source of  wealth, is a function of many other variables having naught to do  with the merits of the invention itself.

 To help you with this aspect, especially, involving other people in  such experiences is a good idea. You can be one another's "support  group" through the tasks and tribulations required before the  practical side of payoff finally comes. Ask each other questions and,  yes, not only remind each other to specify the difficulties and to  apply formal answer-finding process to them, but to be audiences to  one another in such process and generally. Even so simple a way  as this can make all the difference to your succeeding—asking each  other, at 3-day or 1-week intervals, "Have you done that next step  yet?"

 Also, going for very simple ideas and inventions, the first time or so,  is a very good idea. What would be an invention here as simple as  an advanced world's counterpart to the common table fork or wheel  barrow? Sanitation? Paint? Money? Shoes? You will have plenty of  time later to try for some galaxy-cruising star-drive spaceship which  requires 18 materials not yet invented plus 3 major technologies yet  to be conceived. Go for what you can immediately build from your  resources immediately on hand. After you've achieved enough of  that, then to invent a star-drive can become much more feasible (or  an anti-gravity sled, or an age-reversal treatment.....)

 For the simpler, more immediately practical inventions: if you've  already gotten new products and services you can build, go ahead  with them. If some details might still be needed, only you can do  what is needed.

 

O

Going for additional detail Here is a checklist of some of the many various things you can do,  during the initial experience or upon revisit, to gather the additional  detail needed—detail needed to understand and successfully  create back here on Earth what you viewed onsite in your advanced  world. With tape recorder and/or live listener, check your way  through at least some of the following observations. Did you....?   
 
 o Change size relative to the device you were viewing?
o Did you get large enough to see all of it?
o Did you get small enough to go inside it and move around inside it?
o Especially inside of it, did you test to use not only sight but— 
           
  • Sound? 
  • Smell?  
  • Taste?  
  • Touch (for texture, temperature, density)?
 o What did it feel like moving through it, at different points? Magnetic or electrical feeling? Vibration?
o Did you check it out from different perspectives and angles?
o Did you examine it at different times of day?
o of season?
o of year or century?
o Did you examine it with the eyes and senses and memories of a member of that civilization who is     familiar with that device?
o Was the image steady and consistent, or did other things come into view in place of it at times? (If several devices were shown you, the images may not have     been so much literal as symbolic of a principle - in     which case go back to be shown a third, perhaps even     a fourth, device illustrating the same principle or natural     law, until you catch on as to what that is.)
                            
 When still in doubt, you can always ask your faculties to show you  what you most need yet to see and understand, and they most likely  will—especially if you've given a good shot to the above—and  additional ways for getting the needed details. You can even ask  your faculties to show you what you most need to ask about this  device or situation, as well as the best answer to whatever that best  question is!

 Note again: Once you've driven through to get the necessary detail, it becomes easier on all subsequent rounds and inventions. The key detail will come more and more immediately and intelligibly. After 3 or 4  such inventions, you will find your mind showing you additional  inventions even when you are not in process or searching for same. This can build into being quite a roll if you let it! The key is mustering the patience, if needed, that first time to get all the detail you need to understand and re-create the device as your invention.


See some of the inventions resulting from use of this Beachhead method:

www.winwenger.com/archives/part19.htm

www.winwenger.com/part76.htm

www.winwenger.com/coils.htm

www.winwenger.com/hurrican.htm

www.winwenger.com/comet.htm

www.winwenger.com/elevator.htm

www.winwenger.com/hyperbar.htm

www.winwenger.com/medres.htm

 
  
 

O

Comments to Win Wenger

 
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