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First one's the hardest
It may be important for you (and your colleagues) to know that the first "trip" or so is the hardest work. There is enough information here for most competent people to be able, with some attention, to get themselves into this initial zone of success without needing to be formally trained by a Project Renaissance professional. After that initial success, inventions start coming in the necessary detail more and more readily.

After a half dozen trips you will find other, additional inventions coming through to consciousness for you even when you are not in any sort of special process such as Beachhead, during your everyday activities. Be alert to this the first few times so you can pick them up as they occur, and so that you can reinforce that behavior as it occurs. We suggest carrying around at all times a notepad or pocket recorder, a "Portable Memory Bank," and using it for this purpose.


The practical and the practicable
How far can this be extended? How much wealth of idea and invention and discovery can be gotten through this means? How large is the universe?!?

A group of educable mentally retarded Canadians I taught in 1979 was "exceptional" in two regards—not only the degree of their seeming lack of intelligence, but because usually only about a third of people who try Beachhead for the first time get a workable invention or discovery from it on that first try. ("Now he tells me!") Perhaps, for those retardates, there was "less in the way." However, in our experience, virtually everyone who has the patience to venture a serious-effort Beachhead trip three times, and the patience to go for the needed detail, who has at least a little visual imagery going from previously, will start getting useful devices and inventions until these come in a ready flow.

Many people come into this experience with some idea for an invention already on their mind, perhaps from years ago but not developed. Some of these are workable and some, of course, are not, whereas apparently all adequately detailed inventions by this Beachhead method are workable. Once the previously thought-about, would-be inventions have been expressed and are out of the way, the road is clear for the subtler faculties to work undistorted by prior expectations. Whether these workable inventions are also profitable depends a lot more upon local and general market conditions. In general, though, in this version of Beachhead, at least, a fair percentage of your inventions should turn out to be potentially profitable and be a good means by which to create new wealth.

Whether it actually gets developed, and gets to be a source of wealth, is a function of many other variables having naught to do with the merits of the invention itself.

To help you with this aspect, especially, involving other people in such experiences is a good idea. You can be one another's "support group" through the tasks and tribulations required before the practical side of payoff finally comes. Ask each other questions and, yes, not only remind each other to specify the difficulties and to apply formal answer-finding process to them, but to be audiences to one another in such process and generally. Even so simple a way as this can make all the difference to your succeeding—asking each other, at 3-day or 1-week intervals, "Have you done that next step yet?"

Also, going for very simple ideas and inventions, the first time or so, is a very good idea. What would be an invention here as simple as an advanced world's counterpart to the common table fork or wheel barrow? Sanitation? Paint? Money? Shoes? You will have plenty of time later to try for some galaxy-cruising star-drive spaceship which requires 18 materials not yet invented plus 3 major technologies yet to be conceived. Go for what you can immediately build from your resources immediately on hand. After you've achieved enough of that, then to invent a star-drive can become much more feasible (or an anti-gravity sled, or an age-reversal treatment.....)

For the simpler, more immediately practical inventions: if you've already gotten new products and services you can build, go ahead with them. If some details might still be needed, only you can do what is needed.


Going for additional detail
Here is a checklist of some of the many various things you can do, during the initial experience or upon revisit, to gather the additional detail needed—detail needed to understand and successfully create back here on Earth what you viewed onsite in your advanced world. With tape recorder and/or live listener, check your way through at least some of the following observations. Did you....?
o Change size relative to the device you were viewing?
o Did you get large enough to see all of it?
o Did you get small enough to go inside it and move around inside it?
o Especially inside of it, did you test to use not only sight but—
  • Sound?
  • Smell?
  • Taste?
  • Touch (for texture, temperature, density)?
o What did it feel like moving through it, at different points? Magnetic or electrical feeling? Vibration?
o Did you check it out from different perspectives and angles?
o Did you examine it at different times of day?
o of season?
o of year or century?
o Did you examine it with the eyes and senses and memories of a member of that civilization who is familiar with that device?
o Was the image steady and consistent, or did other things come into view in place of it at times? (If several devices were shown you, the images may not have been so much literal as symbolic of a principle - in which case go back to be shown a third, perhaps even a fourth, device illustrating the same principle or natural law, until you catch on as to what that is.)
When still in doubt, you can always ask your faculties to show you what you most need yet to see and understand, and they most likely will—especially if you've given a good shot to the above—and additional ways for getting the needed details. You can even ask your faculties to show you what you most need to ask about this device or situation, as well as the best answer to whatever that best question is!

Note again:  Once you've driven through to get the necessary detail, it becomes easier on all subsequent rounds and inventions. The key detail will come more and more immediately and intelligibly. After 3 or 4 such inventions, you will find your mind showing you additional inventions even when you are not in process or searching for same. This can build into being quite a roll if you let it! The key is mustering the patience, if needed, that first time to get all the detail you need to understand and re-create the device as your invention.


Comments to
Win Wenger

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